division 2 2020 reddit
I understand that many feel we didn't do a good enough job on testing all this and it's honestly not something we don't talk about here. That's a relief. In general, the Hard difficulty setting is where they want it to be. This applies to all NPCs and activities and enemies will do less damage to players compared to their current damage output. The game was tuned in a way that playing the exact same enemy composition at higher difficulties and higher player counts would match to the expected gear of that difficulty and extra players added. Comment by ChrisGansler posted on 3/12/2020 8:10:37 AM: Because we don't stop trying to make things happen. I then sit down with the people making the changes to get terms and explanations that are easier to understand and presentable to players. But we also invite players under NDA to come and playtest things here, even players that have never played The Division or The Division 2. NPC Damage, Health, and Armor will receive additional reductions. The following fixes are planned for the next update: Fixing an issue causing Target Intel to be stuck in the mailbox. We are bringing you the Agent Highlights for this month, full of art, cosplay and fan creations from our players. This isn't the end, Agents. The Manhunt was meant to take over for this. That's fair, even as someone far past that particular difficulty bump (350+ SHD levels). You are still not rewarded enough Specialization Points for leveling up and that will be addressed in a later update. Poll 100% of the players and what percent is gonna say “man I wish solo was fucking harder!” 4%?
This is a reason why a game can have Character Tiers despite being balanced in theory.For clarification, Fake Balance is caused when the game designer intends to balance the game but fails to do so. (for example the Minigun Warhound), (The NPCs get armor, health and damage scaling based on the numbers of players in the group). These changes take time because you need to update the client and the server. 1. Among other changes, the veterancy scaler is being reduced, meaning enemies will deal less damage and have less armor. I'm still suspect if 2/2/2 would be viable to be honest. This is a bot providing a service. At the moment NPCs take in some cases too long to die. This will make playing together easier as all players will gain progress no matter what difficulty was set by the group leader. At the moment it is way too quick. So it is very likely that Challenge Difficulty will be adjusted moderately, but in the end, it should still be a challenge – so it will not be as easy as in TU7. I think you might underestimate how difficult the job is and how much changes by playing content over and over again while it's being developed. Once you do that, you see a “replay” marker in the UI, which means, you are doing the Target again and that is NOT a progression blocker to Jupiter. YES, THEY CAN add more NPC's, especially if they do it smartly, they just aren't thinking outside the box.Adding multiple sections of enemy reinforcements would be the first thing.Maybe constant reinforcements (after you kill at least 75% of the enemies) as you push and progress into the room and they would keep sending more until you push through the room or section far enough. Leagues are going to be for competitive players, while Global Events have something most players will be able to complete. Under the current circumstances we're trying the best we can but I don't want to make any promises.
Comment by ChrisGansler posted on 3/12/2020 8:08:04 AM: I think you purposefully try to be antagonistic about something that is not that complicated. Comment by ChrisGansler posted on 3/11/2020 5:29:01 PM: Comment by ChrisGansler posted on 3/11/2020 5:14:27 PM: We briefly talked about the Gear Sets and Talents not being working. Tom Clancy’s, The Division logo, the Soldier Icon, Snowdrop, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Then after the reset on Tuesday, you can complete them again and earn even more points.
People then get trashed and blame the devs, and the bugs and broken gear/talents don't help the issue at all. Fixed a bug causing some players to achieve invulnerability. While they are looking into adjustments to the difficulties and the NPC scaling, the higher difficulties should be a challenge and it should be difficult. All Rights Reserved. Comment by ChrisGansler posted on 3/18/2020 5:10:47 PM: Not yet. But that scaling of elite and named NPCs is over tuned for three and four-player groups at the moment. I'm curious what they think about legendary (and what the community thinks), because if heroic is only for those wanting "hardcore difficulty", then what does that make legendary? Yep, they are so detached from their own game. Agents will be able to see the vantage points of up to three other squadmates, making tactical coordination easier than ever before. The first phase of the Shadow Tide season is now live! The Division 2 launched its first League event this week, and this week’s State of the Game livestream – whose hosts, including Associate Creative Director Yannick Banchereau, streamed from home this week as a preventive measure against COVID-19 – took a look at Leagues, what they mean for Agents, and what other changes are incoming.
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